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Casino Game and Poker Rules Variants - Midnight Baseball
Seven cards are dealt to each player face down. As in baseball, 3's
and 9's are wild. Also, a card can be bought from the deck to play if
one of a player's turn cards is a 4. The card can be bought for a price
set at the beginning of the game. |
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GAMES NEWS |
| What
are the Secrets of the Gamblers Fallacy? By staff Pssst...! Wanna know
a secret? How about the secret of the Gamblers Fallacy? When you are playing
craps and a random shooter holds the dice, you might come across an extraordinary
occurrence. This random shooter may, for example, throw four passes in
a row. There are some bettors who may then assume that the don’t
pass is now “due,’ and will begin betting the dark side. In
physics this process is called “Maturity of Chances,” and
can occur for example, if someone flips a coin 1,000 times. According
to the law of averages, it is assumed that approximately 500 tosses will
be heads and approximately 500 tosses will be tails. If however, after
900 tosses, it may be discovered that there are 600 heads and only 300
tails. Some people at that time might say that tails are now “due,”
so the remaining 100 tosses will be mostly tails. If this was true it
would mean that the coin has some sort of innate intelligence and will
determine its future behavior by what has happened in the past. Given
a very, very long run of coins (or dice) it is probable that the heads
and tails (or the pass and don’t pass) will sort itself out. But
this will be done by chance and circumstance, not by the determinate behavior
of the coins or the dice. If there is no way to deduce the outcome of
a random roll of the dice, then why play craps at all? The gambler’s
fallacy applies to randomness, and is correct in stating that previous
rolls of the dice have no effect on future rolls. However, there is there
a method in use today to help us predict the outcome of a non-random roll
of the dice on a consistent basis. Wanna know the secret that craps pros
use to overcome the Gamblers Fallacy? Let’s find out! There are
two kinds of Crapshooters - random rollers and rhythm rollers. Random
rollers are susceptible to the Gambler’s Fallacy, but rhythm rollers
are not. When you are playing craps and a rhythm roller holds the dice,
you may also see four passes in a row. But these are not completely random
occurrences. A rhythm roller sets the dice a certain way, grips them in
a certain manner, and tosses them precisely so they land and bounce together.
Due to various table conditions, this can’t happen all the time,
but even if the shooter controls the dice for only 1-2% of his throws,
it is enough to overcome the house’s slim edge on many bets - and
produce a non-random occurrence. By observing the shooter’s results,
you may see a pattern develop, which you can use to latch on to his long
roll. And the next time he shoots, be prepared to back him up with big
bets. Don’t be surprised if he rolls the same numbers (for example,
fours and tens) every time he shoots. This is his own personal shooting
“signature,” and you should always be on the lookout for one!
Rhythm rollers are experts at what they do because of their knowledge,
training and experience. It is not easy to control the dice and not many
people can do it. But it is possible, so you might want to move from table
to table to find a good shooter. Once you find one, you should keep betting
on him as long as he bets on himself. There is no gambler’s fallacy
to deal with because these are not random rolls, but trained rhythm rolls.
The next time you play be on the lookout for rhythm rollers - the best
way to increase your profits! Pssst...! Now you know the secrets of the
Gamblers Fallacy! You can get a FREE copy of The Crapshooter Newsletter,
the only publication devoted exclusively to craps! Just send two first
class stamps to The Crapshooter. Dept INT, PO Box 421440, San Diego CA
92142, or you can subscribe at www.TheCrapShooter.com. You will also receive
a FREE catalog and a FREE special offer! |